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[Interview] Schmidt Workshops Discuss Paradox Vector's Impossible Geography, Old-School Visuals, and Cosmic Horror The absurd and intangible art of M.C. Escher is not the most obvious foundation for a retro FPS about blowing up alien squids with a rocket launcher. Yet if the abstract premise of Schmidt Workshop's Paradox Vector sounds overly cerebral or a little too highbrow for your taste, rest assured that it's tons of fun. […]
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